Destiny Update 11/17/14

Looks like we will see the addition of team chat and someone PvP fixes but still missing the duly needed and begged for Raid fixes. See the text below.

Destiny Update – 11/17/2014
by Destiny Dev Team
1.0.3 : The one about Iron Banner and Voice.

This is the first in a series of updates that will deliver new content in the lead up to The Dark Below. Update 1.0.3 provides new social features, revisions to activities, alterations to competitive spaces, adjustments to the player overall experience, as well as a sizable download of new content and geometry to support the first expansion of the world of Destiny. The Iron Banner special event is also being updated with new rules and features prior to its second run.

Added a new social feature that enables users to access a channel for Team Chat

Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches

Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other

Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact

Fixed an issue in which Warlock Bonds dismantled into Titan materials


Reduced camera shake when being hit with explosive rounds

Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees

Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied


Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray

Winter’s Run: Fixed an exploit zone in the Aksor boss encounter
Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them

Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

Event: Iron Banner
Players must now be level 20 and above to lead an Iron Banner Fireteam
Players below Level 20 can only accompany players above Level 20
Lord Saladin now has 5 reputation ranks (increased from 3)
New Features Added: Tempered Buff, Reforging
For more detailed information, click here

Fixed several issues with the synchronization of cinematic subtitles in various languages


Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties

Public Events will occur 10-15% more frequently in all public spaces

Increased the number of Bounty slots in the Inventory from 5 to 10
Added shaders to Eva Levante’s stock in the Tower
Shader preview functionality added to vendor and inventory screens
Emblems on vendors can now be previewed in the inventory screen
Marks and Reputation icons and meters were adjusted to better differentiate the two
Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
Armor Stat upgrade potentials added to item compare on vendor and inventory screens


Enabled revive scoring for Skirmish and Salvage
Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
Added new functionality to match pre-formed fireteams against each other
This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
In 3v3 games, Fireteams of 2 or more players will match together more frequently
In 6v6 games, Fireteams of 4 or more players will match together more frequently
Won’t Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
Mark of the Unbroken no longer requires a minimum player count
Sum of All Tears no longer requires a minimum player count
Sum of All Tears should now trigger consistently


First Light
Implemented multiple fixes to stop players from getting into advantageous positions

Blind Watch
Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
Adjusted landing and respawn points to accommodate new geometry changes
Added protection to prevent players from getting on top of a pipe high above the intended playable space

Firebase Delphi
Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
Rusted Lands
Blocked off the monitors above Control Zone A to prevent players from hiding in them

Shores of Time
Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
Implemented multiple fixes to stop players from getting into unfairly-advantageous positions

Exodus Blue
Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
Fixed an issue with visibility culling behind Control Zone A

Twilight Gap
Adjusted landing points to keep players from fighting too soon in Rumble matches
Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
Added geometry to fill in small gaps that let players see out of the world

Improved the readability of Grenade and Melee recharge states
Improved the visibility of objectives in the Motion Tracker
Improved the visual look of Revive waypoint and Last Man Standing
Added skull modifier descriptions to the Navigation Mode screen
Fixed an issue in which the names of downed teammates did not always display on-screen

Destiny version number added to the Character Login screen
Added dialog imagery for various events
Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
Added countdown timers for weekly/special events
Fixed various issues with Director animations
Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
Added the post-game carnage report for the previous games during Matchmaking search


Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
Network Connection Quality Indicators now added to the Roster
New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
Added support for direct fireteam joins from the roster on the Xbox One

Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
Fixed and updated several inventory icons
Fixed and updated several talent tree icons

Improved audio cues for sticking others and being stuck with certain
Fixed an issue in which an audio cue would not play when completing a Bounty
Fixed an issue in which “Guardian down!” referenced the wrong gender in French, Spanish, and Portuguese

Added the ability for the Bungie DOC to send in-game alerts and messages
Fixed stability issues across all platforms
Fixed an issue that would cause a rare crash during space flight into activities
Improved patch installation process
Implemented PS3-specific performance optimizations
Fixed some issues causing beetle and lionfish Kicks to Orbit

Destiny Update 1.0.2

Summary :
With this patch, we address some widely-discussed concerns with how Engrams are earned and claimed. Strikes have become more rewarding, and the rewards gained from them are more predictable. Also affected is the rotation of maps that appear in the Crucible.

Legendary (purple) engrams will always produce a Legendary quality item or higher
Note:. Legendary engrams that exist in your inventory will change to Rare quality items when the patch is applied However, decoding these engrams will still produce the same results as before
Rare (blue) engrams will always produce a Rare quality item or higher
Chance for Legendary gear increased
Materials: Ascendant Shards and Ascendant Energy promoted to Legendary quality (from Rare quality)

Rare (Blue) and Legendary (Purple) Engram drops added to the potential rewards for:
Vanguard: Tiger Strike Playlist
Daily Heroic Missions (first time per day)
Weekly Heroic Missions (first time per week)
Known issues
When selecting a higher difficulty for daily missions, XP Bonus not show in the reward display
You will still get the XP bonus, you just will not see it in the UI

Reduced time limit on Bastion and First Light in Control and Clash from 15 to 12 minutes, bringing them in line with non-vehicle maps in those playlists
Lowered weighting on Bastion and First Light in Control and Clash so they appear less often in those playlists


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